In THE MAGIC CIRCLE game development is absurd but worth doing
The magic Circle is a game about a game trapped in development hell. A dysfunctional dev team wrestles with the budget and technical legacy issues that come from working on a single game for over ten years, as well as the changing whims of the The magic Circle’s fictional creative director, Ishmael Gilder. Meanwhile, lead designer Maze Evelyn is doing her best to either finish the project, or get fired from the team so she can reacquire her name and likeness rights before the studio goes completely bankrupt.
Denne historien er fra June 2018-utgaven av PC Gamer US Edition.
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Denne historien er fra June 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios