APEX LEGENDS is the best version of battle royale so far, a cooperative shooter that reinvigorates the genre and reinvents how we communicate in games.
We press H to pay respects now. My good friend JohnnyBadNews, who I’ve never met, just let me know they found a level-three scope for my Longbow DMR. The selflessness—they found it in a dead player’s inventory, noted that I was using a Longbow, and let me know it was there—all without saying a word. I pick it up and a prompt appears on my screen, “Press H to thank JohnnyBadNews.” My index finger hits that H with the firm yet gentle assurance of a hug. I think we all now know what the H stands for.
I shouldn’t be feeling this nice. Apex Legends is a lot like most battle royale games. You drop from the sky onto an island, sweep the floor for weapons and gear, and scramble to stay inside a series of ever shrinking circles pressing 60 people towards inevitable conflict. But Apex Legends is also the product of the genre’s failures so far, a patient and refined response that makes for the most accessible, uncompromising battle royale experience yet.
DRAWING OF THE THREE
Apex Legends is set in the Titanfall universe, but plays nothing like it— every gun has ballistics, titans are gone, and so is wall-running. The guns feel responsive and peppy, and taking distance and drop into account in the same split-second formerly used just to take aim makes me feel like a mathematical savant when shots connect.
Denne historien er fra May 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra May 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'