Faking physical cameras with post-processing.
Post-processing is the catch-all term for the series of effects applied to the frame of a videogame to make it appear in the intended manner. While these effects can encompass everything from anti-aliasing to ambient occlusion, they are frequently used to replicate the viewpoint of another medium entirely: Cinema. The visual cues typically associated with physical cameras are becoming more commonplace in games. This is primarily due to advances in rendering technology and techniques, because the nuances of a physical camera are much more complex to replicate than they might initially seem.
Denne historien er fra August 2018-utgaven av PC Gamer US Edition.
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Denne historien er fra August 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios