DUSK perfectly captures and reloads the joy of classic ’90s shooters.
I was just about hip-deep in corpses and spent shotguns shells when I read the writing on the wall. Scrawled in blood, a message: ‘Don’t go in the ruins.’ I heard a raspy noise behind me. It wasn’t quite an animal sound, but it wasn’t human, either. I turned and found something much worse than a bad guy. A closed door marked Ruins Access. The raspy breathing came again from just behind it. I felt an actual chill run down my back.
Dusk is a homage to late ’90s corridor shooters like Doom, Quake and Half-Life. It’s also a love letter to weird cultist horror films like The Hills Have Eyes and Deliverance. More importantly, it’s great.
Waking up hanging from a meathook is at least the third-worst way to wake up. At the beginning of Dusk, I’m meathooked, trapped in a hostile world, and mostly unarmed. Like the ’90s shooters it draws inspiration from, the first tool Dusk gives players is speed. Pressing the forward button zips me along the ground, and, charmingly, bunnyhopping adds momentum just like it used to in the old days. With a heavy W-finger and a lot of jumping, exploring the creepy farmhouses and industrial buildings of Dusk’s first chapter felt like touring a videogame art museum on a motorcycle.
Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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