How developers make the beloved moist sky bullets.
The water cycle is one of the first scientific concepts you learn about. Water evaporates from the surface of the Earth, rising, accumulating, and condensing before returning to lakes and oceans in forms, such as rain, before beginning the process all over again. I don’t have to explain what rain is to you. You know rain. It’s a part of many of our daily lives, and among the most common stylistic elements in fiction. Considering its familiar nature, it’s surprising how little we know about how rain is created in videogames— and how widely these approaches can vary.
Denne historien er fra November 2018-utgaven av PC Gamer US Edition.
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Denne historien er fra November 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios