After 15 years in the grave, Bloodlines 2 brings the vampire-RPG back from the dead, and it’s bigger, darker, and more ambitious than ever.
Here are three words I never thought I’d write: Bloodlines is back. It’s been almost 15 years since Troika Games’ vampire RPG first launched, winning and breaking hearts in equal measure. Bloodlines remains one of the most stylish and intricate first-person RPGs ever made, with a truly remarkable amount of depth and dynamism baked into its dark and seedy Los Angeles. But Bloodlines’ premature launch also meant it was riddled with bugs. After years of community support, it is still a challenging game to grapple with.
Bloodlines is one of the great ‘what ifs’ of PC gaming. What if Troika had been given another six months to sharpen Bloodlines’ fangs? What if the game hadn’t launched on the same day as Half-Life 2? What if the likes of Leonard Boyarsky and Tim Cain and Brian Mitsoda had been given a shot at a sequel, to capitalize on all the lessons they’d learned?
We’ll never know the answers to those first two questions. But we will, finally, get an answer to the third. “If they’d asked me to do another one back then I would have done it,” says Brian Mitsoda, lead narrative designer on Bloodlines and Bloodlines 2. “I think one of the best things about the World of Darkness IP is that there are—just in one city alone—hundreds of stories. There’s always more stories to be told.”
Denne historien er fra June 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra June 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'