An Astronaut And A Self-aware Artificial Intelligence Form An Uneasy Alliance In Observation.
The space station Observation has broken away from its Earth orbit, and is drifting somewhere near Saturn. Its systems are malfunctioning, a fire has broken out, and the on-board artificial intelligence, SAM, is acting strangely. Things are not looking good for Dr Emma Fisher, the reluctant hero of this sci-fi thriller from the studio behind Stories Untold.
But what’s interesting about Observation is that you don’t play as Fisher, but SAM. The station is an extension of you, and its cameras are your eyes and ears. You can, when asked, open doors, cycle airlocks, assess damage, and all manner of functional duties. But something seems to have awoken in you. A flicker of self awareness, perhaps. And an ominous command from an unknown party has infiltrated your code: BRING HER.
The Observation is reminiscent of the International Space Station—a strangely low-tech warren of claustrophobic corridors with no up or down, littered with laptops, science equipment, and the personal effects of the crew. Who, by the way, are also missing. There’s a powerful sense throughout that, until very recently, this place was bustling with life. Fisher is alone, but as she floats through the station in zero gravity there are echoes of the vanished crew all around her.
Fisher is justifiably distressed by the discovery that she has somehow, inexplicably, ended up almost 900 million miles from where she’s supposed to be. But she’s also a trained astronaut, and immediately sets to work repairing the stricken station—with your help. At any time you can pull up a schematic of the Observation and jump between stationary cameras, panning and zooming and scanning for objects of interest. The game is largely silent except for the ambient rumble of the station and the whirring and clicking of these cameras, which is enormously atmospheric.
GRAIN STATION
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Denne historien er fra September 2019-utgaven av PC Gamer US Edition.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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