Multiplayer leads the way in BLACK OPS 4, a thoroughly modern take on the CALL OF DUTY series.
The rumors are true: The traditional Call of Duty singleplayer campaign is dead. There’s no lavish, indulgent six-hour collection of cinematic story missions in Black Ops 4. Now the story is threaded into multiplayer, the mode that, let’s be honest, is the real reason that fans of the series keep buying it year after year. It’s a bold, and perhaps inevitable, move by developer Treyarch, but for the veteran Call of Duty studio it’s just another way of telling a story.
“If you’ve been following the Black Ops series, you’ll know that we never tell a story the same way twice,” says co-studio head Dan Bunting. “In the first game, your companion throughout the campaign was a figment of your imagination. In the second game, we told a branching story. And in Black Ops 3 the whole thing was all in the main character’s head. So we’ve always experimented with telling stories in different ways.”
It’s also clear that Treyarch knows the time and money it spends making a Call of Duty campaign, versus the time players actually spend playing it, doesn’t quite balance out. “We’re putting a lot more energy into the parts of the game where our players spend the most time,” says Bunting. “When you think of Treyarch you think of Zombies and multiplayer, so those are the parts of Black Ops that we want to bring to the forefront.”
Denne historien er fra August 2018-utgaven av PC Gamer US Edition.
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Denne historien er fra August 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'