Hinterland has given its survival sim’s story an overhaul.
Set in a brutal, freezing Canadian wilderness, The Long Dark is quietly one of the best survival games on PC. Set in the aftermath of a bizarre geomagnetic storm that plunged the world into darkness and rendered all technology useless, you have to battle nature to stay alive. A task made difficult by the wolves, blizzards and inhospitable terrain surrounding you.
The Long Dark left Early Access in August, 2017 and it was here we got our first taste of Wintermute, its episodic story mode. Previously the game was limited to an open-ended sandbox, but now there was a story to follow, characters to meet, and a goal to strive for. Wintermute still has more episodes to go, so the story is still steeped in mystery, but a mysterious locked briefcase seems to be at the heart of it.
The problem was: Wintermute wasn’t great. It was a nice way to learn the game’s many survival systems, but it just wasn’t as compelling as making your own stories in the sandbox, and it suffered from forcing you to do too much busywork. That could’ve been the end of the story, but developer Hinterland listened to the feedback of reviewers and players alike and revamped Wintermute in response. The core of the story is still there, but the flow is more streamlined, making it a less frustrating experience—but retaining that feeling of always being on the edge of death.
Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'