Breathing new life into Quake.
If you thought Quake ended with the defeat of Shub-Niggurath, think again. Arcane Dimensions is a fan-made campaign with the polish of an official expansion, containing maps that push the game’s tech to its limits. So far, in fact, that you need a modified version of the engine to even run the thing.
Like id’s official campaign, Arcane Dimensions opens in a hub map that lets you select your desired level and difficulty setting by jumping through portals. This is one of Quake’s coolest ideas, and I like that they’ve implemented it here, giving the mod a sense of continuity with the main game. Stepping into this hub for the first time, the increased complexity of your surroundings is striking. If you grew up playing Quake, seeing maps this detailed running on that old, familiar engine (well, a modernised version of it) is a thrill. And it looks fantastic running at 4K too.
It helps that the creators of Arcane Dimensions – a large roster including mfx, necros, Lunaran, Scampie, FifthElephant, and Preach – have mostly respected the game’s established art style. Quake’s gloomy, medieval world has been replicated well, and the mod slots in neatly beside the main campaign without feeling like a third-party knock-off. I’ve always adored the eerie, Lovecraftian atmosphere of Quake, and I’m glad mods like this are giving me the chance to experience it all over again.
Denne historien er fra January 2018-utgaven av PC Gamer.
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Denne historien er fra January 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios