A joy in every corner, DIRT RALLY 2.0 edges ahead of its predecessor.
Most people don’t know how it feels to flick the back end of a rally car out on the approach to a blind turn. As a result, Dirt Rally 2.0 requires a greater level of abstract thought to assess its ‘simulation’ cred than, say, Project Cars 2. You might not have sent a McLaren P1 up Eau Rouge, but you still know how a road car feels on a road. Snarling Group B rally cars speeding across loose surface? Not so much.
That’s why Dirt Rally 2.0 exists. Since its earliest outings under the Colin McRae banner, Codemasters’ rally series has traded on ‘feeling’ just right. The way its cars squirm and shift through corners, the way you can keep them just about under control while they power through turns at strange, unnatural angles – it’s always felt instinctively realistic. Dirt Rally 2.0 tells you how it feels to be a professional rally driver with such fearsome assertiveness that you simply believe it.
Denne historien er fra May 2019-utgaven av PC Gamer.
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Denne historien er fra May 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios