It would be so, so easy to write off Teardown as just a tech demo. A simple framework of maps, tools, and missions built to show off developer Dennis Gustaffson’s incredible voxel destruction technology. But over its 18-month stretch in Early Access, Teardown has proven itself not only a stunning display of technical prowess, but also a bloody good little heist-’em-up, and the most creative sandbox platform since Garry’s Mod.
Teardown is, first and foremost, all about that destruction. It’s a game of wooden shacks, concrete walls, metal catwalks, and plaster corridors – all of which respond appropriately to being wailed on with a sledgehammer. Despite its blocky appearance, Teardown’s worlds break in wonderfully convincing ways. Metal pipes bend when supports are removed, while plaster walls chip away to expose sturdier brickwork, kicking up dust as they crumble.
Teardown’s genius, however, is in how it brings method to this madness. The game’s campaign tasks you with a series of destructive heists to pull off with a limited set of tools. You have unlimited hammer swings, sure, but that won’t get you through brick walls – and while you’ll slowly unlock an array of blowtorches, shotguns, bombs, and rocket launchers, their uses are limited.
Early missions see you using these tools to carve a route through an empty map, speedrunning that course to collect valuables before the alarm timer hits zero. It’s a very simple kind of mission, but wonderfully satisfying in how it forces you to consider your carnage.
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Denne historien er fra July 2022-utgaven av PC Gamer.
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BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?