Is NO MAN’S SKY’s launch backlash still relevant to the game?
Right now there are two No Man’s Skys. One is the game you can currently play and which has just stepped into the realms of true multiplayer via its Next update. The other is the game it was at launch which, in some corners of the internet, is preserved in aspic along with its attendant controversies and outrage.
To give a brief overview if you’ve managed to avoid it thus far: at launch and in the weeks immediately following, players and spectators needed to reconcile what the game was with what they had expected. For some people this was simple – they got what they thought they would get and either enjoyed it or didn’t. Those that did enjoy it went on to pour astonishing numbers of hours into the game. For others, the gap was harder to bridge as hype-drunk expectations crashed into slightly clunky looking proc gen wildlife.
The latter almost immediately devolved into a question of “Who had lied and when?” resulting in a frightening harassment campaign against the studio and its staff involving death threats and necessitating the involvement of the Metropolitan Police and Scotland Yard. I should stress that not all disappointed players went to these extremes – some asked for refunds or queried the game’s advertising or just complained in the normal way.
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Denne historien er fra October 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios