In those moments when your mind drifts away from whatever mundane reality you’ve put in front of it, do you ever imagine the stickmen in road signs coming to life, and having adventures? No, me either. But it’s to everyone’s benefit that somebody at Skookum has, because it provides a fine foundation for the studio’s debut.
It might just have easily been adapted into a Pixar short: given sentience and agency over the other objects within the signs it occupies, a stick person breaks free from the confines of their painted prison and hops from sign to sign, from subway to street, from mild peril to slightly more pressing peril.
That might not sound a deep enough well of creativity to birth an entire game, but consider this: firstly, the puzzles build on each other in complexity in remarkably well-judged increments and are interwoven between non-taxing platforming sequences. Secondly: it is quite short.
What’s most striking about The Pedestrian isn’t the craftsmanship of the puzzles themselves, but where they exist within the game world. You’re always looking at a 3D environment, technically, but focusing on 2D elements on a flat surface – a whiteboard, a computer screen, the odd blueprint, or most often some abstraction of a public safety or road sign.
Denne historien er fra April 2020-utgaven av PC Gamer.
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Denne historien er fra April 2020-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios