Remaking it happen
PLAY Magazine UK|March 2022
Everything we know (and some stuff that we don’t) about Final Fantasy VII Remake’s upcoming sequel
Remaking it happen

FINAL FANTASY VII REMAKE 2

FORMAT TBC

ETA TBC

PUB SQUARE ENIX

DEV SQUARE ENIX

PLAYERS TBC

Surely the next part of FFVII Remake will just be more of what we played on PS1, right? To an extent, yes. But as anyone who played the first instalment knows, not everything in this remake project is as it seems. By that game’s credits, and across the DLC, you can see huge changes are being made, not just to the overall plot but in how it ties together larger parts of the Compilation Of Final Fantasy VII (that’s the official name, not just the CD we play in the car).

HERE BE SPOILERS

You have seven seconds until the spoilers begin. We’re pulling from all across Final Fantasy VII for this one, so turn away if you want to avoid diving deep into the mako.

From Crisis Core to Dirge Of Cerberus and even Advent Children, there are plenty of elements already in play in this retelling of Final Fantasy VII that we didn’t expect. Plus, thanks to comments from the developers (such as in the recently released Final Fantasy VII Remake: Material Ultimania and post-launch interviews), and enhancements in the Yuffie-led Intermission DLC, we even know how it’ll play differently to its predecessor.

01. FIGHT IN FANTASY

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