Hot damn, I love the A-Wing. Until Star Wars: Squadrons, the speed demon of the Rebellion was never my favorite ship. Rogue Squadron made me an X-Wing diehard, and even when I first played Star Wars: Squadrons on a controller, I didn’t appreciate the joy of piloting what’s basically an aluminum foil cockpit attached to an oversized engine. But when I hooked up the HOTAS, the A-Wing made me forget how much Rise of Skywalker had drained my enthusiasm for all things Star Wars.
Star Wars: Squadrons succeeds where it’s most important. It’s a thrill to pilot these ships a hair’s breadth above the surface of a Star Destroyer and through stunning nebulae more vivid than I could’ve possibly imagined while playing TIE Fighter in the late 1990s. The campaign, which took me about ten hours to complete on the default difficulty, never really surprises, but it does manage to accomplish something noteworthy: This feels like being in Star Wars in a way no game has in a long, long time.
The flying is exactly what I hoped for, with enough nuance to let skilled pilots excel. The central system is power management, just like in the classic X-Wing games. Over the course of the campaign I started to get a feel for exactly when to cut the throttle to make a tight turn, when to flick all my power to weapons to lay on the damage, and how to survive by focusing my shields to the rear to take a few more hits from an enemy blasting away at my tail.
Denne historien er fra January 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra January 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'