Oh Jesus Christ, what have you done?” ThomasChen978 wants to know why a dozen bodies and a couple horse corpses are piled onto the train tracks bordering St Denis. “You just murdered half the village.” “No,” I reply, “These are our bodies.” We’re on round two of growing the recursive corpse pile. My posse got the idea to jump in front of the train after a few rounds of ‘Lasso Your Friends And Toss Them Into The Sea’.
Red Dead Redemption 2 has its own bowling minigame, we explain to Chen in a roundabout way, his horror inverting into blissful awareness. Die in Red Dead Redemption 2’s shared open world, and you’ll respawn fast enough to carry your own corpse around.
The guy lines up with us. As the train comes around again, another posse tries to take us out. Chen defends us, but doesn’t make it back to the tracks. He falls a few paces away, screaming. It’s a scene.
Red Dead Redemption 2 can be the biggest, dumbest videogame ball pit for impulsive children, a story about the forced dissolution of community, or a hiking simulator. It’s whatever you need it to be, and good at it too.
The mind-boggling detail making up the massive world of RDR2 speaks to an obsessive dedication to realism. Like how my friends’ characters flinch when I fire a gun near them, how animal carcasses decompose over time, how NPCs react to a muddy or bloody outfit accordingly, how busting through a doorway scares everyone on the other side.
It’s hard to believe RDR2 is so deep and wide, and is also a cohesive thing. But for every unrehearsed multiplayer adventure, a couple of disconnects or crashes to desktop.
Denne historien er fra February 2020-utgaven av PC Gamer US Edition.
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Denne historien er fra February 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'