Really, I shouldn’t like Genshin Impact as much as I do. It has loot boxes with dreadfully low drop rates, an energy system that limits how quickly I progress, and an extremely annoying sidekick that refers to itself exclusively in third person. These flaws would doom other games, but Genshin Impact is also a fantastic RPG set in a vibrant open world that is so much more fun to explore than most full-priced games I’ve played this year.
If Genshin Impact has a secret weapon, it’s that it isn’t afraid to swipe features from other games, most notably The Legend of Zelda: Breath of the Wild. Just like Nintendo’s seminal hit, there’s an enormous world to explore that’s teeming with secrets, puzzles and cleverly hidden loot. There are mercifully few icons on the map, so a lot of the exploration is self-guided. I have to climb mountains, glide across canyons, and pay attention to my surroundings if I hope to discover it all. It might offend hardcore Nintendo fans, but Genshin Impact doesn’t just thoughtlessly copy and paste these ideas. It expands on and tweaks them to fit really nicely into a loot-obsessed RPG that is—despite what its roots in mobile games might imply—incredibly fun to play.
WHOLE NEW WORLD
Denne historien er fra January 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra January 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios