NEED TO KNOW
RELEASE October 2000
PUBLISHER Mattel Interactive
DEVELOPER Atomic Games
LINK bit.ly/2ViLhqN
During the frigid Canadian winters, the forest behind my house became a battlefield. Every night I’d meet my friends there and distribute our collection of toy guns, and then we’d reenact the scenes we had seen in war movies. I vividly remember sitting in the snow, back against a tree, pretending I was pinned down by my friend, who was now a German sniper. I was ten years old, and blessed with an absurdly active imagination. Immersion was everything, so crawling for an hour through freezing slush just to get to safety was not out of the question.
This was just one of the ways my childlike fascination with war manifested itself. Between gory drawings of battlefields or watching what few WWII documentaries I was allowed to see, ten-year-old me was obsessed with the thrill and glory of battle. Naturally, that troubled the hell out of my parents, who knew that war wasn’t glamorous or cool. But despite them trying to tell me otherwise, that realization only hit me the first time I booted up Close Combat on our family PC. This real-time strategy game was unlike any other I’d played, and it quickly taught me that war is a lot more horrifying than my kid brain could comprehend.
Reinstalling Close Combat V today, it’s funny that I initially found its low-res battlefields so harrowing. But even if its graphics haven’t aged well, there’s still something unique and innovative about one of PC gaming’s forgotten real-time strategy games.
INTO THE BREACH
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Denne historien er fra December 2021-utgaven av PC Gamer US Edition.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios