Grand Master Kai looms over my crew via hologram like a Greek cybergod. It’s our bimonthly report and he’s not happy. Our Inquisitor’s desire to procure knowledge about the Nurgle plague has accelerated its spread, and he wants to know who’s responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, or do I throw Vakir under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.
I go for the third option: Tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we’re doing so well in our campaign (which we’re really not) he diverts our requisitions and armory access to some other chapter that needs them more. My reluctance to attribute blame has meant I’ve stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly grueling.
And here I was thinking that Daemonhunters would be a straightforward turn-based tactics game, content to tweak those sturdy XCOM foundations for the marketable mythos of Warhammer 40,000. Yes, you’ll spend most of your time on the battlefield, hopping between planets in four-man squads to combat a cosmic pox propagated by the Plague God Nurgle, but while Daemonhunters executes its combat very well, it also succeeds at all the stuff between the missions.
Denne historien er fra August 2022-utgaven av PC Gamer US Edition.
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Denne historien er fra August 2022-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios