PCs are ten, maybe even fifteen, years behind where they should be. That sounds a lot, but actually makes a lot of sense if you remember what PCs were like in 2005 (spoiler: The same as they are now). Bell’s Law, a companion to Moore’s Law, states that every decade, a new and lower-priced computer class forms that leads to the establishment of a new industry.
This hasn’t happened. The desktop PC wasn’t out-competed by the laptop, and the laptop wasn’t bullied out of its evolutionary niche by phones and tablets. We’ve got all three, at the same time, and the one you want always costs $1,000.
This month’s Tech Report was meant to be about the future of chip cooling, and it kind of still is, but it also touches on the implications of Bell’s Law, and how hot new computer architectures, supplied with new cooling systems, could be about to overturn the hierarchy of our PCs and devices.
We’ve been actively cooling our CPUs since the days of the 486 (introduced in 1989), and today’s multi-core monsters may have fans all over, with intakes and outflows on their cases, AIO or hard-piped liquid cooling radiators cooled by three fans, three more on the graphics card, and even a few on sensitive parts of the motherboard. The number and size have increased, but we’re still basically in the same place we were with Pentium II machines.
“We haven’t reinvented the computer, and that is a problem,” says Dr Bruno Michel of IBM’s Zurich Research Laboratory, Switzerland. “We’re using an overaged technology, when what we should use is the newest technology which we have available.”
Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios