In the summer of 2019 a group of Olympians assembled in Atlanta, Georgia, to discuss development of the god-themed MOBA, Smite. The Olympians were players halfway through their year-long terms as council members, each there to represent player interests across Smite’s multiple modes, platforms, and community niches.
The idea for using player councils originated with Smite’s sibling game Paladins in the run-up to the 2018 Hi-Rez Expo event. The Paladins team were focusing on quality and community, explains brand director Alex Cantatore. Their thinking was, “It would be great to actually just get [the community] involved in the decision-making process and give them early looks at the things that we’re doing and find out if this is something we should be doing.”
There had also been a slight shift in the workforce. “We have some people on staff here that had worked for CCP for a long time,” says Hi-Rez CEO Stew Chisam. “They had some insights into how valuable [player councils] could be.” CCP’s space MMORPG EVE Online has an elected Council of Stellar Management (CSM). The CSM works with devs to improve EVE which is what Chisam is referencing, although in EVE’s specific case the CSM is also an occasional inflection point in massive digital interstellar warfare.
Denne historien er fra May 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra May 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'