Thanks to Evil Genius 2, I now understand why so many criminal masterminds are bald. It’s because they’ve torn all their hair out through sheer frustration. When a James Bond knockoff rocks up to your secret lair and murders a bunch of henchmen with an exploding cufflink or whatever, that’s all well and good for the henchmen, who are now on a permanent lunch hour, but nobody considers the administrative headache it causes for the boss.
Now you’ve got to train new henchmen to replace the old ones, which means dipping into your pool of workers and sending them to the equivalent of thug university. This in turn means hiring more workers, which costs money you don’t have because you spent it all on replacing the traps that doublenot-seven also broke. This means spinning more moneymaking schemes, which cost yet more henchmen to set in motion, thus starting the whole cycle over again.
Being a master villain is one big headache for your big bald braincase, and it’s this villainous bureaucracy that Evil Genius 2 replicates. Mostly for the better, but sometimes for the worse. When all’s said and done, it’s a fine management title that balances brilliantly presented base-building with some genuinely challenging plate-spinning. But thank goodness it features a mechanic that lets you randomly shoot your minions, because otherwise at times I might have ripped my own skull out and thrown it at the screen.
BASE DROP
Denne historien er fra June 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra June 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'