When Zeus banished the evil titan Typhon to Tartaros, an infinite abyss of torture and suffering, he thought that would be the end of it. But Typhon has escaped, stripping the gods who imprisoned him of their powers and wreaking havoc on their home, the Golden Isle. And so it falls to Fenyx, a lowly Greek soldier, to save them. Why? Because it’s a good story. Fenyx is a normal person suddenly thrust into an outrageous world of gods and monsters. This grounds things nicely and makes for an enjoyable, and extreme, fish out of water story.
Immortals tells a big story with big stakes, but it’s no Greek tragedy. It’s a comedy, taking well-worn elements of Greek mythology and giving them a light-hearted, self-aware spin. The dialogue pokes fun at the legends, repaints familiar characters in amusing ways, and throws in anachronistic pop culture references. It’s charming and often funny, if occasionally a little grating. Prometheus narrates as you play, with a goofy Zeus rudely butting in to mock his storytelling ability or demand he make things more exciting. This frequently results in things changing around Fenyx, like a cyclops suddenly doubling in size.
The mythical Golden Isle is a vivid, beautifully realized setting, with each region reflecting the god who lives there. Love goddess Aphrodite’s corner of the island, the Valley of Eternal Spring, is an idyllic paradise of sparkling rivers, gleaming temples, frolicking animals, and colorful flora. The Forgelands, home to metalworking god Hephaestus, is a mountainous, autumnal landscape littered with crumbling ruins, workshops, and rusted automata. And at the heart of the island are the Gates of Tartaros, a lava-spewing volcanic fissure where, once you’ve rescued all four gods, you’ll confront Typhon for a final showdown.
Denne historien er fra March 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra March 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios