I love the laid-back vibes of hidden-object games. I like the feeling of easing into a scene and taking my sweet time searching for a long list of items. I Am Dead is a hidden-object game that keeps the puzzle elements of the genre, but is about finding out what small curiosities mean to people as much as spotting objects. It’s a game about death, but also how we remember people after they are gone through the things they leave behind.
That’s a pretty ominous introduction to I Am Dead, but it’s more upbeat than it sounds. Sure, there is talk of ghosts, the afterlife and morality, but it handles these topics with heart and a sprinkle of silliness. It’s nowhere near as dark as the name implies.
You play as Morris Lupton, an ex-museum curator who has unfortunately died and now finds himself as a ghost haunting his home, the quaint volcanic isle of Shelmerston. The afterlife isn’t quite as peaceful as Morris thought, the island’s ancient guardian has decided to retire, meaning that the volcano will erupt unless another guardian is appointed. It’s up to Morris and his ghost dog, Sparkly, to find a replacement and save the lovely seaside town from total destruction.
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Denne historien er fra February 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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