Beginning with a scene of domestic bliss, our hero Ethan Winters (returning from Resident Evil 7) and his wife Mia prepare dinner and look after their newborn baby, Rosemary. Then something bad happens—I won’t say what, because it’s pretty shocking—and soon Ethan finds himself lost in an isolated village in a snowstorm, searching for his kidnapped child. It’s a sharp, sudden intro, but an effective one, immediately setting the stakes high and establishing Resident Evil Village’s brutal, sadistic tone.
It’s never explicitly stated where the village the game takes its name from is located, but a few clues point towards it being nestled somewhere in the wintry mountains of Romania. The village itself is a scrappy, ramshackle scattering of wood and brick houses, farmer’s fields, and the occasional church. Over it looms a gothic castle with immense spires, and there are also traces of ancient ruins, suggesting a long and strange history. It’s a magnificent setting, dripping with atmosphere, menace, and mystery. I wanted to explore every dingy corner of it.
DEAD SET
Denne historien er fra August 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra August 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prÞveperiode pÄ Magzter GOLD for Ä fÄ tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios