As someone who’s played space simulator Elite Dangerous for hundreds of hours, it’s a strange sensation seeing a blue sky in a game usually dominated by the inky, star-speckled blackness of space. Odyssey, a major expansion out next year, introduces planets with thin atmospheres to the game’s colossal scale replica of the Milky Way. Better yet, you can touch down with your ship, leave your cockpit, and actually walk on these, and other, worlds.
This is something Elite Dangerous players have been dreaming about since the game first surfaced on Kickstarter in 2012. “Some elements of Odyssey, in terms of actually walking on planet surfaces, have probably been, at least conceptually, there since the very beginning of the game’s development,” says Piers Jackson, game director at developer Frontier. “However, as for the actual build-up to having a significant amount of developers working on it, the tail-end of 2019 is when we really started ramping it up.”
To prepare for players going walkabout on its planets, Frontier is overhauling the technology that generates them. “We’re doing some pretty significant updates to the planet technology,” says Jackson. “The planets are getting a big new refresh. With the new settlements, we’re also having to add a whole pile of new gameplay areas across the universe. Some of those will be deployed onto planets without atmospheres that players are currently able to explore, and others will appear on our new thin atmosphere planets.”
FINAL FRONTIER
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Denne historien er fra January 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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