The magic of Half-Life 2 lies in how it tells its story. In most games developed in the early 2000s, you’re forced to endure endless exposition about the world and the state it’s in— usually in the form of cutscenes. In Half-Life 2, a few scraps of old newspaper stuck to a notice board achieve the same goal; and in a much more evocative way. In the secret laboratory of eccentric scientist Isaac Kleiner, this entirely missable detail refers to a “seven hour war”, Earth surrendering to the invading Combine, and villain Wallace Breen being declared administrator of Earth.
Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios