This odd genre mash-up looks like it was coughed out by a game development algorithm. It’s equal parts a third-person looter-shooter and a Dark Souls-inspired boss rush, with a cooperative emphasis and a dynamically generated campaign. Stylistically it’s inspired by fantasy, science-fiction, Westerns, post-apocalyptic worlds, and various kinds of horror fiction. Even the title reads like it was generated by a Twitter bot.
And it gets off to a rather underwhelming start. Its introduction sees your character washed up on an island with nothing but a sword and the clothes on their back. Eventually, you end up at Ward 13, the Firelink Shrine of Remnant’s world. Here you learn that a race of tree people called the Root have conquered Earth. Despite the fact that you’ve just arrived, the leader of the Ward decides you’re the person to stop them. You’re given a couple of guns and are dispatched into the end times.
Denne historien er fra December 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra December 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios