This Italian airbase has turned into Hell. The seared, metal carcass of a plane dominates one of the airstrips, surrounded by craters and puddles of blood. The hangars are now just skeletons, and next to them screaming men dance as they burn. There’s so much shouting, with soldiers yelling orders and warnings as they move between fleeting cover. Then, a rocket-propelled grenade, and the soldiers are gone. And through it all I have this inappropriately goofy grin on my face because, finally, I’m playing Company of Heroes 3.
The scene, my first fight in the campaign, is the Company of Heroes I remember, but with the intensity dialled way up. There’s more destruction and noise and chaos, and the busyness of the battlefield speaks to the long list of new tools and units that have been flung into the meat grinder.
Among the headline attractions jockeying for position are a pair of large, dynamic campaigns set in Italy and North Africa; the ability to control the ground, air, and naval forces of both the US and UK, in tandem; an entirely optional tactical pause system, just for singleplayer; and the promise of a huge pile of customization that will be like catnip for loadout tinkerers. It has the immense scale of a Total War game, complemented by Relic’s experience with designing more bespoke, linear strategy games.
TEAM UP
Denne historien er fra October 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra October 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios