Willem Dafoe’s face as the Green Goblin in Spider-Man still haunts me. I’ve been scared of Defoe for going on 20 years, and Twelve Minutes is proof that that fear remains strong even when I can’t see his ghoulish grin. Here at least I have good reason: He only went and choked me to death.
That was the first time the aggressive cop, voiced by Dafoe, broke into my apartment, and accused my wife of being a killer. It wouldn’t be the last. Twelve Minutes is a time loop game, a miniature Groundhog Day mystery that hinges on this break-in and the buried story behind it. Before I played Twelve Minutes, I didn’t expect my character to be aware of the time loop—I assumed this was a small game about trying to figure out all the possible ways this encounter could go, tugging on threads until you find the one that unravels the whole thing. But after Dafoe choked my character to death and I jumped back in time, I suddenly had new dialogue options with my wife— honey, you’re not going to believe this…
Denne historien er fra August 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra August 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios