Man, Night City left me cold. As a fan of dark future cities, I was excited to explore the streets of Cyberpunk 2077’s setting. But the closer I looked the more I stopped believing in it as an actual place. Which is the opposite of the experience I had with The Ascent, a new action RPG made by a tiny 11-person indie team made up of veteran game designers.
The Ascent is set in The Arcology, which is essentially an entire city squeezed into a monolithic skyscraper. It’s a vast, multi-tiered metropolis. It’s derivative, sure, but rendered with such fidelity and style that I found it hard to care. It’s honestly mind-blowing how good it looks, and the sheer depth of detail impressed me way more than Night City ever did—a real achievement for an isometric shooter.
Denne historien er fra December 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra December 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios