NEED TO KNOW
WHAT IS IT? A western roguelike twin-stick shooter
EXPECT TO PAY $20
DEVELOPER Upstream Arcade
PUBLISHER Raw Fury
REVIEWED ON i7 9700K, RTX 2080 TI,16GB RAM
MULTIPLAYER No
LINK bit.ly/2YeXXxg
I’ve never been so pleased to see a witch. Wearing an antlered skull, and emitting the kind of presence you feel long before you see, “like a storm rolling in” according to Ron Perlman’s tar-thick voiceover, in another game she might be an end-of-level boss. In West of Dead, a roguelike set in a lugubrious wild west underworld, your interactions with her are the only persistent progress you can make. It always begins in the bar. However deep you get through the crypts, the snowcapped wilds where dogs prowl, the deepest mines of purgatory, death spits you right back here, minus whatever weapons, upgrades, and abilities you picked up on your last run. So you dust yourself off and head down into the crypts all over again, picking up a couple of level 1 firearms for company.
It’s only ever a few corners before the gunfire starts. West of Dead’s combat marries twin-stick shooting to a cover system, and throws in a few extra tactical wrinkles like lights in some rooms that stun nearby enemies and loot charms that might, say, halve your reload time or recover some health if you manage to dive into cover soon after taking the hit.
Denne historien er fra October 2020-utgaven av PC Gamer US Edition.
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Denne historien er fra October 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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