The Epic Games Store celebrated its second anniversary recently. You can be forgiven for not setting a calendar reminder. The store’s impact on the PC gaming landscape has been fascinating, but controversial—a suspiciously philanthropic entity that’s provided gamers with dozens of wonderful freebies, fledgling developers with financial security and a foot-up in a tough industry, and Steam with some proper competition.
It’s also annoyed a lot of people. From fairly trifling complaints about having to use a separate launcher other than the de facto PC darling Steam, to the slightly less trifling issues around aggressive platform exclusivity and its poor infrastructure when compared to Steam.
All of this can make for a confused tangle of feelings about the Epic Games Store, and even two years on the merest mention of it seems to instantly inspire discussion and, more often than not, arguments. So as a sort-of birthday celebration (albeit one where I whisper all the recipient’s character flaws into their ear while giving them a hug), I’ve decided to see how far it’s come since its inception, and chat with the developers of games that have launched on both Epic and Steam to get an idea of how the creators themselves feel about the two platforms.
WINDOW SHOPPING
Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2021-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'