Unreal World
PC Gamer US Edition|April 2021
Two years on, EPIC GAMES STORE is still a golden ticket for developers and irresistible bait for gamers.
Rob Zak
Unreal World

The Epic Games Store celebrated its second anniversary recently. You can be forgiven for not setting a calendar reminder. The store’s impact on the PC gaming landscape has been fascinating, but controversial—a suspiciously philanthropic entity that’s provided gamers with dozens of wonderful freebies, fledgling developers with financial security and a foot-up in a tough industry, and Steam with some proper competition.

It’s also annoyed a lot of people. From fairly trifling complaints about having to use a separate launcher other than the de facto PC darling Steam, to the slightly less trifling issues around aggressive platform exclusivity and its poor infrastructure when compared to Steam.

All of this can make for a confused tangle of feelings about the Epic Games Store, and even two years on the merest mention of it seems to instantly inspire discussion and, more often than not, arguments. So as a sort-of birthday celebration (albeit one where I whisper all the recipient’s character flaws into their ear while giving them a hug), I’ve decided to see how far it’s come since its inception, and chat with the developers of games that have launched on both Epic and Steam to get an idea of how the creators themselves feel about the two platforms.

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Denne historien er fra April 2021-utgaven av PC Gamer US Edition.

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FLERE HISTORIER FRA PC GAMER US EDITIONSe alt
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
PC Gamer US Edition

Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.

Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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PC Gamer US Edition

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