In 2004, the first-person shooter reached the zenith of its popularity. PC gamers worldwide were buzzing with anticipation for two massive games. In the left corner was Doom 3, id Software’s first entry in the series for a decade that looked set to deliver a revolution in graphics technology. In the right was Half-Life 2, the preposterously inventive sequel to what was generally considered the best shooter ever made. Already titans of the genre, both sequels promised cutting-edge visuals, new advances in FPS storytelling, innovations in physics and interactivity, and of course, mind-melting action.
But there was another shooter released that year, bearing no such pedigree, that you could argue was ultimately more influential than either of these games. Set across a lush archipelago of tropical islands, Far Cry blew a gaping hole in the FPS’ corridor constraints, showing the world the sandbox potential in hitherto the most linear of genres. It spawned not one, but two of the most successful first-person shooter series of all time, and helped pave the way for the modern open world game as we know it. It may even have changed how games were made, ushering in an era of faster, more dynamic game development.
All that, and it was created by a team barely out of school with zero professional experience. “Our team had absolutely no clue how to make games,” says Cevat Yerli, founder of Crytek and Far Cry’s director. “And [I was] asking them to compete against the very best in the world.”
CRY BABIES
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"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder