An acclaimed figure in the world of video game soundtracks, Tom Salta knows all too well the time-swallowing pain of bouncing numerous different versions of his mix for different purposes. Frustrated by the creative time this was taking away from him, Tom developed the new Logic-bespoke plugin, Auto-Bounce, to take the process off his hands. We were keen to find out more about what motivated his leap from composer to plugin developer, as well as learning about a prestigious career as a video game soundtracking luminary. Also, we wondered whether Auto-Bounce might soon span across other DAWs…
1 Auto-Bounce sounds like it takes the stress out of stem bouncing. Firstly can you give us an overview of just what Auto-Bounce provides?
Tom Salta: “Absolutely, Auto-Bounce is the only thing available that allows Logic users to fully automate the process of running stems, multi tracks and mixes. Not only does it take the stress out of it, but you don’t even need to be there! It does something that human beings don’t need to do. One of the big missions with Auto-Bounce is to give people their life back. It’s really about giving us free time, and not having to sit in front of a screen to do mindless, repetitive tasks. That’s really what the mission was. As a Logic user, this is a dream come true. I was hoping this kind of thing would one day show up as a feature but it didn’t, so I decided to do it!”
2 So would you say Auto-Bounce is primarily a workflow speeder, or can it achieve things that you’d be unable to do manually?
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