In this workshop I'll guide you through my workflow of essential and logical steps to creating a clear and impactful illustration of a futuristic vehicle. The fundamental differences between illustrating hard-surface design or vehicle illustrations versus human, animal or other natural forms will become clear.
A major part of what makes my illustration work distinctive is careful consideration of the silhouette of the form, purposeful application of value contrast, and bold colours. A viewer-first approach to the legibility of the design, attractiveness of the image, and details that draw in the audience are all essential ingredients of a successful illustration that sells the design's intentions. I'll also help you to understand the order of my operations during the process, which starts with nailing down perspective to ensure the vehicle feels as though it exists in a 3D space.
You may be surprised how simple my Photoshop process is, and much can be achieved using a single brush for the entire illustration. You don't have to use every tool in a software application to produce impactful and realistic illustrations. My process of drawing is similar to sketching with coloured pencils on paper, but comes with the benefit of using layers and the undo button!
Hopefully this workshop will open your mind to the potential to render shiny, colourful and realistic hard-surface vehicles by practising and building off the fundamental elements of my illustration process explained here.
1 Be happy with your thumbnail
Denne historien er fra June 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra June 2024-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world