So, at the midway border checkpoint, you’ll find a settlement named, instructively, Checkpoint Rest Town. Even the saviour of the world needs a stop-off, it seems – a place to stow the day’s harvested trinkets, and to repair their damaged health bar. Still, even Checkpoint Rest Town is a stretch. For all its leathery monsters, its array of combat vocations, its Monty Python And The Holy Grail acting (this is a script filled with “mayhap” and “well met!” spoken by characters named Ian and Norbert), its pratfall humour and arresting vistas, Dragon’s Dogma 2 is principally about the thrill of treasure hunting. In this world, caves, thickets, gorges and waterfalls sing out to the adventurer in us all, a siren call to tempt passers-by from their duty.
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Denne historien er fra June 2024-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image