
So, at the midway border checkpoint, you’ll find a settlement named, instructively, Checkpoint Rest Town. Even the saviour of the world needs a stop-off, it seems – a place to stow the day’s harvested trinkets, and to repair their damaged health bar. Still, even Checkpoint Rest Town is a stretch. For all its leathery monsters, its array of combat vocations, its Monty Python And The Holy Grail acting (this is a script filled with “mayhap” and “well met!” spoken by characters named Ian and Norbert), its pratfall humour and arresting vistas, Dragon’s Dogma 2 is principally about the thrill of treasure hunting. In this world, caves, thickets, gorges and waterfalls sing out to the adventurer in us all, a siren call to tempt passers-by from their duty.
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Denne historien er fra June 2024-utgaven av Edge UK.
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HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions