Stranded on an Earth coated in toxic dust, we take whatever food we can get. From our position atop a creaking metal tower, one of a smattering of structures tall enough to keep their heads above the murk, our only recourse is a kind of fishing winch fitted with a lure, which we lower through the cloud to attract whatever dwells below. Invariably, the delicacies we pull up are manky dust cabbages and dust moths, or if we’re lucky a fat dust moth – lucky because it’s more filling, so we won’t have to reach back into the polluted larder quite so soon. Whatever emerges, though, Forever Skies has us queasily wondering what the hell else is down there.
The post-cataclysmic nature of this scenario is familiar, of course, but Far From Home has taken the extreme step of creating an Earth that’s fully uninhabitable, the last humans long since self-exiled to space stations. Your explorer is a lone scientist, crashing down in a small pod with hopes of figuring out the ecological catastrophe that befell the world years before. Supplies are limited, so you need to procure and produce more on site. The only early aid to such endeavours comes from the remains of a past expedition, which left behind an incomplete airship, the winch and a 3D printer.
Denne historien er fra October 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart