
Although Berlin remains the home of A Maze, the arthouse game festival previously covered in E333 and E349, it’s done its fair share of travelling since the first event back in 2008. That has taken many forms: as part of other festivals; as game jams in Palestine, Brazil and Kenya; and exhibitions in Romania, Kosovo and Ukraine. The circumstances around A Maze Sheffield, however, are different – not just because it’s closer to the usual format, but also because it represents the repaying of an old debt.
In 2019, the organisation was in financial difficulty, prompting A Maze founder and artistic director Thorsten S Wiedemann to create a Kickstarter campaign. The single biggest supporter was James Brown, director at Boneloaf, the Sheffield-based developer of Gang Beasts. He was the sole backer at the 6,000 ‘Punks love their own party’ tier, which promised that A Maze would throw a one-night game party in your town or location of choice. Five years later, and with the collaboration of Edinburgh-based We Throw Switches and Yorkshire-based experimental game designer Alex Johansson, the result is A Maze Sheffield.
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Denne historien er fra November 2024-utgaven av Edge UK.
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HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions