Our mission on Hubris’s alien planet begins underwater. Fortunately, a tutorial has already showed us how to swim, and when we exit our landing capsule semi-submerged in a tranquil lake it’s the first lesson we have to call upon. These opening moments almost feel like a birth, as we paddle up until our head breaks the surface, unveiling the big, wide world. And what a view we’re treated to: blue skies, the arc of a moon, a mysterious monolith. It’s not unlike when we first saw the curve of the ring in Halo, perhaps, yet now with the sense of depth afforded by VR.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image