Our mission on Hubris’s alien planet begins underwater. Fortunately, a tutorial has already showed us how to swim, and when we exit our landing capsule semi-submerged in a tranquil lake it’s the first lesson we have to call upon. These opening moments almost feel like a birth, as we paddle up until our head breaks the surface, unveiling the big, wide world. And what a view we’re treated to: blue skies, the arc of a moon, a mysterious monolith. It’s not unlike when we first saw the curve of the ring in Halo, perhaps, yet now with the sense of depth afforded by VR.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment