When we misjudge the reach of our flail in an early scuffle, we’re met with a flurry of fatal blows and fall to the ground defeated. But rather than seeing a taunting death screen as we’ve come to expect from the genre, we receive something all the more encouraging. As a second chance, we are instantly resurrected – rising from the same point we fell, albeit not quite in the same place.
The world of the Umbral awaits you upon death: a dulled, greyish place that’s a nearidentical twin to the realm of the living. Its walls are strewn with petrified body-horror figures, and every nook and passageway is a scene of macabre, miscellaneous torture. The creatures you’d usually encounter in the living world are joined by extra monstrosities – some real, others mere hallucinations that unpredictably threaten to dispel into the air or harden to life in front of you. Assassins will arrive should you dally for too long, and your healing flasks are less nourishing. It’s a dangerous place, in other words, and one where you are given no second chances.
Denne historien er fra October 2023-utgaven av Edge UK.
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Denne historien er fra October 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image