Return To Monkey Island
Edge UK|December 2022
There is a COVID joke in Return To Monkey Island. This shouldn’t be surprising, given that the series has always given its pirates distinctly modern concerns – retirement, health inspections, adequately expressing the power of Loom’s 3D engine.
Return To Monkey Island

The gag, involving two pirates vehemently denying any of the so-called ‘science’ on scurvy, shows that designer Ron Gilbert wants his game to fit in the present day. This is a Monkey Island that has a hint system. A Monkey Island with a controller setup that won’t break your fingers. But it’s also very much a game that tries to capture the essence of a journey that started all the way back in 1990, a story it’s now set to finish.

Return To Monkey Island begins with a tutorial that runs through the game’s rather simple systems. You have one button for talking and one for interacting with items – the game decides automatically whether you can look at, use or take the item in question. Thanks to a visual aid, you also immediately know when you can’t use an item with something, and all usable items in an environment are marked clearly. If you’re accustomed to an older generation of point-and-click games, it can almost seem a little too obvious to know everything that’s available to you straight away, but it also removes the frustration of randomly clicking around a screen in the hope of coming across something important.

Denne historien er fra December 2022-utgaven av Edge UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

Denne historien er fra December 2022-utgaven av Edge UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

FLERE HISTORIER FRA EDGE UKSe alt
HENRY HALFHEAD
Edge UK

HENRY HALFHEAD

Where's your head at?

time-read
2 mins  |
April 2025
CROTEAM
Edge UK

CROTEAM

How a gaggle of football fans became the self-appointed national dev team of Croatia

time-read
7 mins  |
April 2025
TEMPEST RISING
Edge UK

TEMPEST RISING

Heading to the future for a very '90s war

time-read
2 mins  |
April 2025
Sid Meier's Civilization VII
Edge UK

Sid Meier's Civilization VII

Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

time-read
6 mins  |
April 2025
HEAVY HITTER
Edge UK

HEAVY HITTER

Doom looks to the past for its biggest and weightiest iteration yet

time-read
10+ mins  |
April 2025
Darkest Dungeon II
Edge UK

Darkest Dungeon II

Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

time-read
2 mins  |
April 2025
ASSASSIN'S CREED: SHADOWS
Edge UK

ASSASSIN'S CREED: SHADOWS

Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

time-read
5 mins  |
April 2025
THE MAKING 0F... ARCO
Edge UK

THE MAKING 0F... ARCO

How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

time-read
10 mins  |
April 2025
DEATH HOWL
Edge UK

DEATH HOWL

A gloomy deckbuilding odyssey and an accidental Soulslike

time-read
3 mins  |
April 2025
Sludge Life
Edge UK

Sludge Life

Peer through the haze to discover a game that makes you ask some surprisingly sharp questions

time-read
6 mins  |
April 2025