
Less than a minute after typing in the URL ‘jam.gg’, Metal Slug is running in our browser. We have to admit it’s a very convenient way to revisit SNK’s run-and gunner, and the only thing that feels a bit off at this point is the presence of our webcam feed in the top-right corner, pushing the game display leftwards. If our instinct is to minimise it, though, that would be missing the point, as soon becomes clear when another player joins our game. Their cam feed (showing a masked avatar) slots under ours, and we can now communicate with them via video, chat or text in one browser tab. It’s an arrangement that, with a group of friends, turns a simple cloud gaming service into a kind of virtual couch.
Jam.gg has already been with us for two years, going until recently by the name Piepacker. And it’s been a successful venture, according to Benjamin Devienne, CEO of the Bordeaux-based company, attracting 2.8 million users in that period. So why the rebrand? Devienne explains that Piepacker was always something of a placeholder, referring to the tech his team created to reduce bandwidth use. “We were like, ‘OK, let’s just call this Piepacker. It’s not going to survive anyway’,” he laughs. But once it gathered momentum, they needed something catchier. “Jam felt right in the sense of jamming together,” he says. “Like people playing videogames together. I love this idea.”
Denne historien er fra August 2022-utgaven av Edge UK.
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Denne historien er fra August 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på

HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions