
At a time when the videogame industry is beset by delays, there’s something almost supernatural about Supermassive’s ability to release a Dark Pictures game every year. And yet The Devil In Me has nothing to do with otherworldly forces, as this fourth entry in the horror anthology (and ‘season finale’) places us in the hands of a sadistic but very human serial killer. “He’s got hold of this idea that murder could be an art form,” game director Tom Heaton tells us, “and he’s trying to create the perfect, most appropriate death for each character.”
The pitch only grows more grisly as details are revealed. The inspiration here is HH Holmes, nowadays known as America’s first serial killer, a charming conman who built his own hotel in Chicago in the late 19th century. The building was reportedly full of bizarre traps made to confuse and deceive victims, Heaton explains. Legends tell of dead-end corridors, moving walls, sealed windows, poison gas, and trapdoors to a basement containing vats of acid. While the true story of Holmes’ crimes isn’t so sensational, this so-called ‘murder castle’ does sound like a perfect setting for a horror game.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions