When you think about the creative possibilities raised by the latest and more powerful technology, you probably think of something that’s both large in scale and pleasing to the eye. In other words, even larger groups of disgusting, plague-carrying, flesh-eating rats was probably not among the things you pictured – though it does fit the bill.
But once A Plague Tale: Requiem, followup to surprise hit A Plague Tale: Innocence, is released on 18 October on PS5, you’ll never be too far from hordes of the rodents, which now swarm in bands of 300,000 rather than the 3,000 managed on PS4 (which we found impressive enough). The rats aren’t the only things being boosted, though: the hardware leap has also given developers more ways to work with visuals and mechanics, especially with light.
“Specificially, we are a game about light,” Asobo Studio’s lead level designer Kevin Pinson tells us. “The power of the PS5 allows us to have more lights, [and] do more things with it. It’s really expensive from a game engine perspective to use the light as a gameplay mechanic, but this current gen allows us to use more dynamic lights.” Light was, of course, an important mechanic in the previous game, enabling you to keep rats away from Amicia, but that’s being expanded with the use of tar. When you throw it at an open flame, that sticky stuff will increase a torch’s flaming radius for a time, the broader light allowing you to reach areas you couldn’t before. The process of remastering the
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird