Having foolishly abandoned our trusty shield in order to dual-wield two giant pickaxes, a lucky shot from a pesky archer sends us tumbling down a hidden pitfall to our doom. We land on a pile of bloody corpses, face to toothy visage with a hulking boss who dispatches us to the realm of Umbral in a single bite.
Merely beginning to figure out how to defeat this giant creature seems like an insurmountable challenge, but it’s the kind of enormous obstacle that formed the basis for this pseudo-sequel in the first place. The original game, developed by Deck13, was a breakout hit that helped bring the souls-like subgenre into the mainstream. Now, almost a decade later, its ambitious successor, which boasts the same name but is in the developing hands of Hexworks, seems set to redefine the genre all over again. Getting all the pieces into place has been a boss-level challenge of its own.
MIGHT OR MAGIC
Just like our preparation for another attempt at taking down our monstrous adversary, the first and most important step for Hexworks was to take everything back to the drawing board. “The original game was a well-designed product for its time,” says Saul Gascon, the executive producer of Lords Of The Fallen and studio head at Hexworks. “The gaming market has evolved since then, making it crucial for [us] to modernise the franchise.”
Denne historien er fra October 2023-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2023-utgaven av PLAY Magazine UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird