Topjobs
PLAY Magazine UK|July 2024
Final Fantasy XIV producer and director Naoki Yoshida speaks to Daniella Lucas about what goes into creating new job classes for the MMORPG – from revising old skills through updates to the difficulties of deciding what new ideas to bring to the table
Topjobs

The Dawntrail expansion is getting close now, with only a few more weeks before launch in July. We’re excited for it to pull into port, but while we wait the dev team has given us a quick peek at the upcoming jobs and how all of our favourites will change with the new level cap after the recent benchmark test. It was only the tiniest of teases, though, so we asked the producer and director of Final Fantasy XIV, Naoki Yoshida, about everything that goes into making and continually polishing the MMORPG’s job roster.

Currently there are 19 different battle jobs to choose from, one special job, three gatherers and eight crafters, with Dawntrail adding two more combat jobs and promising another special one further down the line. That’s a lot of skills and mechanics to keep on top of, especially as each job needs to be adjusted every time the game’s level cap rises for a new expansion. Sometimes it’s just a case of adding new abilities, but other times a job will need a complete overhaul. For example, Summoners originally had a separate hotbar to control their pets, but this was changed in Endwalker to become more streamlined and easier to use. But how did the developers decide to make such a drastic change?

Denne historien er fra July 2024-utgaven av PLAY Magazine UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

Denne historien er fra July 2024-utgaven av PLAY Magazine UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

FLERE HISTORIER FRA PLAY MAGAZINE UKSe alt
NOT SO SILENT
PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time-read
10+ mins  |
December 2024
Late night with the devil
PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time-read
10 mins  |
December 2024
NCE BITTEN, THRICE SNEAKY
PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time-read
5 mins  |
December 2024
Crimson Desert
PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time-read
3 mins  |
December 2024
Spine
PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time-read
3 mins  |
December 2024
Lost Records: Bloom & RageTape 1
PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time-read
3 mins  |
December 2024
PS5 Pro to launch
PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time-read
3 mins  |
December 2024
Batman: Arkham Asylum
PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time-read
1 min  |
October 2024
The Elder Scrolls Online: Gold Road
PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time-read
3 mins  |
October 2024
Alan Wake 2: Night Springs
PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time-read
2 mins  |
October 2024