
THE BACKGROUND
You don’t really get mascot characters in games anymore. Sure, PlayStation has its share of beloved and iconic characters but these are from more mature and realistic stories, not what you might find turned into a plushy or big cuddly suit on a convention floor. Except for Astro Bot, who kind of stumbled into the role accidentally.
A creation of PlayStation Studios’ Tokyo-based Team Asobi, Astro’s first proper ‘wow’ moment was the 2018 PSVR1 platformer Astro Bot: Rescue Mission, which garnered acclaim as the best exclusive on Sony’s headset. His next outing was in Astro’s Playroom, a 3D platformer preinstalled with every PlayStation 5 console. Despite being a fairly small game designed primarily to show off the DualSense controller’s features, from its immersive audio and haptics to blowing into the built-in mic, it was a hit with critics who were placing it in their end-of-year lists and even comparing it favourably with Mario’s 3D games. But would they have said the same if it had been a feature-length game that wasn’t a freebie? Its standalone self-titled entry unveiled at State Of Play in May 2024 was then something of a surprise, all the more so after Sony had stated that there would be no new first-party releases that year. Could this throwback platformer made by a team of around 65 people fill the blockbuster void in the calendar and give us a modern mascot hero we all needed?
THE GAME
Denne historien er fra Issue 270-utgaven av Retro Gamer.
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Denne historien er fra Issue 270-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på

FAMILY ENTERTAINMENT SYSTEM
It's all about the next generation for this collector

PETER JACKSON'S KING KONG THE OFFICIAL GAME OF THE MOVIE
HOW DID THE TALENTED TEAM AT UBISOFT MONTPELLIER COPE WITH THE CHALLENGE OF CREATING A VIDEOGAME BASED ON AN ACADEMY AWARD-WINNING BLOCKBUSTER FILM? WITH AS MUCH PASSION AND DEDICATION DEVELOPERS COULD PROVIDE TO ACHIEVE A UNIQUE PROJECT. THIS IS THEIR STORY

DINO CRISIS
IN 1999, RESIDENT EVIL CREATOR SHINJI MIKAMI SWAPPED GROANING GHOULS FOR RAMPAGING REPTILES AND THE RESULT WAS DINO CRISIS, ANOTHER SURVIVAL HORROR HIT FROM CAPCOM. JOIN RETRO GAMER AS WE DISCOVER WHY THIS FAN FAVOURITE SHOULDN'T BE DISMISSED AS 'RESIDENT EVIL WITH DINOSAURS'

THE LEGACY REALM OF TERROR
SIMULATOR EXPERTS MICROPROSE AND TEXT ADVENTURE MASTERS MAGNETIC SCROLLS JOINED FORCES ON A TERROR-INSPIRED GRAPHIC ROLE-PLAYING PC GAME PUBLISHED IN THE EARLY NINETIES. WITH RENDERED MONSTERS, RPG TROPES GALORE AND A STRONG LOVECRAFTIAN VIBE, PREPARE TO EXPERIENCE THE HORRORS WITHIN THE LEGACY...

Virtua Fighter 5 REVO
SEGA'S VETERAN FIGHTER STILL PACKS A PUNCH

HOW ADVERGAMES CONQUERED EUROPE
Throughout the Eighties and Nineties, Europe fell in love with advergames as they were used to sell all kinds of products, from cigarettes to chocolate, as well as political parties and banking services. What was going on?

WWF Royal Rumble
Nostalgia has recently drawn me back to the time I became a wrestling fan - the Attitude Era of the WWF, when Stone Cold Steve Austin and The Rock ruled the wrestling world.

TURRICAN II: THE FINAL FIGHT
Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

MAGAZINE CRAFT JULIAN RIGNALL
With a knack for quickly identifying and reacting to shifts and patterns in games media, much in the same way he did when notching up videogame high scores, Julian Rignall launched some of the most prominent and successful gaming magazines in the UK. We chat to him about his career, his mags and being a videogame influencer decades before the term was ever coined