
This is just like that movie." In a game filled with goofball B-movie dialogue, this knowing line, uttered by operative Rick when it starts raining Raptors, is easily the best - and the most genuine. It's a matter of record that the game's director Shinji Mikami was directly inspired by Jurassic Park, but perhaps surprisingly, it was Michael Crichton's original novel rather than Steven Spielberg's adaptation that provided the key influence. Specifically, the scene where Alan Grant and friends visit the Raptor enclosure and witness the creatures hunting in packs. Mikami has commented that, in the novel, the scene is written from the characters' perspective, at eye level, whereas in the movie it's shown from above, a place of relative safety. It was the former approach, and the primordial fear it instilled in Mikami - the fear of being prey - that gave birth to Dino Crisis.
The game follows in the footsteps of his earlier Resident Evil, featuring that familiar mix of action, exploration, puzzle solving and inventory faffage. But damn, those Raptors take things up a notch. The setting is a high-tech research facility on the remote Ibis Island and by the time the game starts, Raptors are already roaming the corridors. They're far more formidable than Resident Evil's zombies, chasing you down at speed and killing you with a couple of bites. Worse, the bullets from your standard handgun seem to bounce off their scaly skin, and when you do down them, they jump right back up! Even worse, they can knock your gun out of your hands, leaving you defenceless. Worse still, you can't just leg it through a door like in Resident Evil, as the clever buggers follow you from room to room. To redress the balance, the facility features a number of anti-dino measures, such as laser gates and sprinkler systems which you can use to stop/stun them.
Denne historien er fra Issue 270-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra Issue 270-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på

FAMILY ENTERTAINMENT SYSTEM
It's all about the next generation for this collector

PETER JACKSON'S KING KONG THE OFFICIAL GAME OF THE MOVIE
HOW DID THE TALENTED TEAM AT UBISOFT MONTPELLIER COPE WITH THE CHALLENGE OF CREATING A VIDEOGAME BASED ON AN ACADEMY AWARD-WINNING BLOCKBUSTER FILM? WITH AS MUCH PASSION AND DEDICATION DEVELOPERS COULD PROVIDE TO ACHIEVE A UNIQUE PROJECT. THIS IS THEIR STORY

THE LEGACY REALM OF TERROR
SIMULATOR EXPERTS MICROPROSE AND TEXT ADVENTURE MASTERS MAGNETIC SCROLLS JOINED FORCES ON A TERROR-INSPIRED GRAPHIC ROLE-PLAYING PC GAME PUBLISHED IN THE EARLY NINETIES. WITH RENDERED MONSTERS, RPG TROPES GALORE AND A STRONG LOVECRAFTIAN VIBE, PREPARE TO EXPERIENCE THE HORRORS WITHIN THE LEGACY...

Virtua Fighter 5 REVO
SEGA'S VETERAN FIGHTER STILL PACKS A PUNCH

HOW ADVERGAMES CONQUERED EUROPE
Throughout the Eighties and Nineties, Europe fell in love with advergames as they were used to sell all kinds of products, from cigarettes to chocolate, as well as political parties and banking services. What was going on?

WWF Royal Rumble
Nostalgia has recently drawn me back to the time I became a wrestling fan - the Attitude Era of the WWF, when Stone Cold Steve Austin and The Rock ruled the wrestling world.

TURRICAN II: THE FINAL FIGHT
Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

ASTRO BOT
After delighting new PS5 owners as an opening act to showcase the console’s unique features, Astro Bot was finally ready for prime time as Team Asobi made a fully fledged 3D platformer with polished production values channeling Nintendo magic and PlayStation history

MAGAZINE CRAFT JULIAN RIGNALL
With a knack for quickly identifying and reacting to shifts and patterns in games media, much in the same way he did when notching up videogame high scores, Julian Rignall launched some of the most prominent and successful gaming magazines in the UK. We chat to him about his career, his mags and being a videogame influencer decades before the term was ever coined